godot/platform/android
Juan Linietsky eff81965af Merge pull request #2956 from est31/add_system_wide_export_path
Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
..
export Add way to look for templates at system wide level too 2015-11-30 01:36:08 +01:00
globals
java -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
libs android remove "gen" folder from git. 2015-09-16 16:28:01 +04:30
android_native_app_glue.c
android_native_app_glue.h fixed broken comment block 2015-05-03 02:04:30 +02:00
AndroidManifest.xml.template -Fixed android export options (screen sizes, orientation should work) 2015-05-01 21:13:20 -03:00
audio_driver_jandroid.cpp
audio_driver_jandroid.h
audio_driver_opensl.cpp ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
audio_driver_opensl.h
cpu-features.c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
cpu-features.h
detect.py Merge pull request #2963 from akien-mga/pr-opus-arm-opt 2015-12-01 10:18:41 +01:00
dir_access_android.cpp
dir_access_android.h
dir_access_jandroid.cpp fixes in handling of DirAccess for resource path on Android, fixes #1447 2015-04-28 09:38:07 -03:00
dir_access_jandroid.h fixes in handling of DirAccess for resource path on Android, fixes #1447 2015-04-28 09:38:07 -03:00
file_access_android.cpp merged some stuff for okam 2015-09-03 23:24:55 -03:00
file_access_android.h merged some stuff for okam 2015-09-03 23:24:55 -03:00
file_access_jandroid.cpp merged some stuff for okam 2015-09-03 23:24:55 -03:00
file_access_jandroid.h
godot_android.cpp
ifaddrs_android.cpp
ifaddrs_android.h
java_bind.cpp
java_bind.h
java_class_wrapper.cpp
java_class_wrapper.h
java_glue.cpp -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
java_glue.h -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
logo.png
os_android.cpp -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
os_android.h -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
platform_config.h
project.properties.template
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
sign.sh
thread_jandroid.cpp
thread_jandroid.h