godot/servers
jfons 9e1810695c Auto LOD fixes and improvements
* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
  meshes that were previously left untouched. The angle difference at
  wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
  doubling (approximately) the number of triangles from there. This
  makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
  including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
  various LODs. Right now only normals are taken into account,
  but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
..
audio Merge pull request #52237 from ellenhp/polyphony 2021-09-07 17:38:51 -03:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
physics_3d Port 2D improvement to move and slide 3D 2021-09-22 00:14:04 +02:00
rendering Construct values only when necessary. 2021-09-23 22:26:07 +05:45
xr Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00
audio_server.cpp [HTML5] Use browser mix rate by default on the Web. 2021-09-15 11:56:21 +02:00
audio_server.h Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.cpp Fix InputMap and display server not nulling singleton on free 2021-09-01 16:46:04 +01:00
display_server.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
physics_server_2d.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
physics_server_3d.cpp Port 2D improvement to move and slide 3D 2021-09-22 00:14:04 +02:00
physics_server_3d.h Port 2D improvement to move and slide 3D 2021-09-22 00:14:04 +02:00
register_server_types.cpp Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Merge pull request #49063 from Calinou/remove-16x-msaa 2021-09-13 17:34:04 +02:00
rendering_server.h Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Add flag to connected grapheme. Apply RTL displacement FX only to the whole connected grapheme. Pass more glyph info to the custom RTL FX. 2021-09-21 13:51:38 +03:00
text_server.h Add flag to connected grapheme. Apply RTL displacement FX only to the whole connected grapheme. Pass more glyph info to the custom RTL FX. 2021-09-21 13:51:38 +03:00
xr_server.cpp Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00
xr_server.h Change to using doubles in XR classes 2021-09-21 22:46:31 +10:00