Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde 9e4532d689 Implement support for [codeblock] tag in help
It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs.
The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
2016-02-17 21:17:08 +01:00
bin -Made some icon data types smaller so they take up less space 2016-02-11 00:01:35 -03:00
core doc: use correct identifier for InputEventJoystick{Motion, Button} 2016-02-10 23:37:25 +01:00
demos Drop polygon path finder demo 2016-02-17 21:14:59 +01:00
doc Implement support for [codeblock] tag in help 2016-02-17 21:17:08 +01:00
drivers Forgot to correct the ERR_FAIL_COND_V. 2016-02-12 07:50:35 +01:00
main fix is_joy_mapped return value 2016-02-16 23:23:06 +01:00
modules Merge pull request #3658 from Hinsbart/doc_joyevent 2016-02-11 07:17:43 +01:00
platform Merge pull request #3715 from Hinsbart/libudev_include 2016-02-15 18:56:38 +01:00
scene Fix NavigationPolygon references in _bind_method 2016-02-17 18:46:31 +01:00
servers refix particles3d issue, bringing down the amount limit to 1024 2016-02-16 08:56:31 +00:00
tools Implement support for [codeblock] tag in help 2016-02-17 21:17:08 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
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.travis.yml don't install libevdev-dev for travis build 2016-01-29 15:42:59 +01:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
LICENSE.md Updated copyright to 2016 2016-01-01 01:23:07 +00:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
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SConstruct -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
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methods.py -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
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README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics

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