godot/editor/export
bruvzg ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
..
SCsub
editor_export.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
editor_export.h
editor_export_platform.cpp Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
editor_export_platform.h [.NET Export] Improve .NET export process. 2022-10-07 13:33:06 +03:00
editor_export_platform_pc.cpp Add console wrapper app to handle console i/o redirection on Windows. 2022-10-31 14:37:49 +02:00
editor_export_platform_pc.h Refactor the export checking logic to improve separation of concerns 2022-08-14 09:12:04 -07:00
editor_export_plugin.cpp Simplify GDVIRTUAL_REQUIRED_CALL calls 2022-11-30 18:36:57 +01:00
editor_export_plugin.h Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
editor_export_preset.cpp [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
editor_export_preset.h [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
editor_export_shared_object.h
export_template_manager.cpp Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
export_template_manager.h
project_export.cpp Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
project_export.h