godot/platform/android
Rémi Verschelde 9f134aa5d1 Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.

The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-19 17:52:18 +01:00
..
export Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
globals Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
java Align sensors and implement gravity sensor for Android 2017-11-11 09:42:23 +11:00
android_native_app_glue.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
android_native_app_glue.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
AndroidManifest.xml.template Set Android minSdkVersion to 18 2017-09-20 11:49:46 +07:00
audio_driver_jandroid.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_driver_jandroid.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_driver_opensl.cpp Fix files header 2017-09-01 21:07:55 +07:00
audio_driver_opensl.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
build.gradle.template Use additional repositories for gradle build dependencies too 2017-10-06 16:08:57 +07:00
cpu-features.c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
cpu-features.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
detect.py Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
dir_access_android.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
dir_access_android.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
dir_access_jandroid.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
dir_access_jandroid.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
file_access_android.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_android.h Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_jandroid.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
file_access_jandroid.h Extract logging logic 2017-09-25 16:19:21 +07:00
godot_android.cpp Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
ifaddrs_android.cpp Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
ifaddrs_android.h Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
java_class_wrapper.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
java_class_wrapper.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
java_glue.cpp Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
java_glue.h Align sensors and implement gravity sensor for Android 2017-11-11 09:42:23 +11:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_android.cpp Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
os_android.h Align sensors and implement gravity sensor for Android 2017-11-11 09:42:23 +11:00
platform_config.h add support for Android NDK unified headers 2017-11-06 07:51:09 -04:00
power_android.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
power_android.h Fix enums bindings 2017-09-13 20:57:07 +03:00
run_icon.png Use custom native-run icons for Android and HTML5 2017-06-27 21:06:26 +02:00
SCsub flatDir support [Android] 2017-10-07 15:10:17 +05:30
sign.sh Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
thread_jandroid.cpp Merge pull request #10552 from RandomShaper/improve-posix 2017-08-29 00:07:07 +02:00
thread_jandroid.h Merge pull request #10552 from RandomShaper/improve-posix 2017-08-29 00:07:07 +02:00