c79be979d4
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
126 lines
3.9 KiB
C++
126 lines
3.9 KiB
C++
/*************************************************************************/
|
|
/* area_2d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef AREA_2D_H
|
|
#define AREA_2D_H
|
|
|
|
#include "scene/2d/collision_object_2d.h"
|
|
#include "vset.h"
|
|
|
|
class Area2D : public CollisionObject2D {
|
|
|
|
OBJ_TYPE( Area2D, CollisionObject2D );
|
|
public:
|
|
|
|
enum SpaceOverride {
|
|
SPACE_OVERRIDE_DISABLED,
|
|
SPACE_OVERRIDE_COMBINE,
|
|
SPACE_OVERRIDE_REPLACE
|
|
};
|
|
private:
|
|
|
|
|
|
SpaceOverride space_override;
|
|
Vector2 gravity_vec;
|
|
real_t gravity;
|
|
bool gravity_is_point;
|
|
real_t density;
|
|
int priority;
|
|
bool monitoring;
|
|
bool locked;
|
|
|
|
void _body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape);
|
|
|
|
void _body_enter_tree(ObjectID p_id);
|
|
void _body_exit_tree(ObjectID p_id);
|
|
|
|
struct ShapePair {
|
|
|
|
int body_shape;
|
|
int area_shape;
|
|
bool operator<(const ShapePair& p_sp) const {
|
|
if (body_shape==p_sp.body_shape)
|
|
return area_shape < p_sp.area_shape;
|
|
else
|
|
return body_shape < p_sp.body_shape;
|
|
}
|
|
|
|
ShapePair() {}
|
|
ShapePair(int p_bs, int p_as) { body_shape=p_bs; area_shape=p_as; }
|
|
};
|
|
|
|
struct BodyState {
|
|
|
|
int rc;
|
|
bool in_tree;
|
|
VSet<ShapePair> shapes;
|
|
};
|
|
|
|
Map<ObjectID,BodyState> body_map;
|
|
|
|
void _clear_monitoring();
|
|
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void set_space_override_mode(SpaceOverride p_mode);
|
|
SpaceOverride get_space_override_mode() const;
|
|
|
|
void set_gravity_is_point(bool p_enabled);
|
|
bool is_gravity_a_point() const;
|
|
|
|
void set_gravity_vector(const Vector2& p_vec);
|
|
Vector2 get_gravity_vector() const;
|
|
|
|
void set_gravity(real_t p_gravity);
|
|
real_t get_gravity() const;
|
|
|
|
void set_density(real_t p_density);
|
|
real_t get_density() const;
|
|
|
|
void set_priority(real_t p_priority);
|
|
real_t get_priority() const;
|
|
|
|
void set_enable_monitoring(bool p_enable);
|
|
bool is_monitoring_enabled() const;
|
|
|
|
Array get_overlapping_bodies() const; //function for script
|
|
|
|
|
|
Area2D();
|
|
~Area2D();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Area2D::SpaceOverride);
|
|
|
|
#endif // AREA_2D_H
|