godot/servers/rendering
A Thousand Ships 5495edd11c
[Rendering] Improve `(u)int` shader uniform hint
2024-05-18 11:32:26 +02:00
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dummy Fix missing instance type in dummy renderer 2024-04-16 09:08:55 +02:00
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
renderer_rd Clear RIDs of weight buffers when freeing to avoid double free 2024-04-14 18:05:31 +02:00
storage Store ArrayMesh path in RenderingServer for use in error messages 2024-03-11 15:00:43 +01:00
SCsub
renderer_canvas_cull.cpp Avoid crashes when engine leaks canvas items and friends 2024-01-25 17:03:57 +01:00
renderer_canvas_cull.h Avoid crashes when engine leaks canvas items and friends 2024-01-25 17:03:57 +01:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2024-01-25 17:03:57 +01:00
renderer_canvas_render.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
renderer_compositor.cpp Avoid crashes when engine leaks canvas items and friends 2024-01-25 17:03:57 +01:00
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export 2024-03-11 15:00:44 +01:00
renderer_scene_cull.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
renderer_scene_render.h
renderer_viewport.cpp Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d 2023-11-22 21:56:23 +01:00
renderer_viewport.h Fix drawing of viewports without swapping buffers 2023-10-03 13:51:47 +02:00
rendering_device.compat.inc Add compatibility methods for RenderingDevice BarrierMask 2023-09-27 10:22:03 -04:00
rendering_device.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
rendering_device.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
rendering_device_binds.cpp
rendering_device_binds.h Fix `RDPipelineColorBlendState.attachments` setter 2023-09-05 15:29:56 +03:00
rendering_method.cpp
rendering_method.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
rendering_server_default.cpp Add thread guard for force_draw and update relared doc 2024-01-25 17:38:15 +01:00
rendering_server_default.h Store ArrayMesh path in RenderingServer for use in error messages 2024-03-11 15:00:43 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Fix int to uint implicit cast error when use uniform mat in gles3 2023-10-27 10:46:52 +08:00
shader_compiler.h Change shader compiler default setting to avoid doctool error 2024-04-16 08:57:14 +02:00
shader_language.cpp [Rendering] Improve `(u)int` shader uniform hint 2024-05-18 11:32:26 +02:00
shader_language.h Merge pull request #81619 from Chaosus/fix_shader_const 2023-10-03 17:20:23 +02:00
shader_preprocessor.cpp Fix shader language preprocessor include marker handling 2023-09-06 16:57:40 +03:00
shader_preprocessor.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
shader_types.cpp Make AMOUNT_RATIO constant in the shader language specification. 2023-11-19 14:36:26 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h