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SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
camera_attributes_storage.cpp
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-25 18:45:30 +02:00 |
camera_attributes_storage.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
environment_storage.cpp
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-25 18:45:30 +02:00 |
environment_storage.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
light_storage.h
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(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
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2023-05-19 19:22:10 +02:00 |
material_storage.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
mesh_storage.h
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Store ArrayMesh path in RenderingServer for use in error messages
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2024-03-11 15:00:43 +01:00 |
particles_storage.h
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
render_scene_buffers.cpp
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
render_scene_buffers.h
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Expose RenderingSceneBuffers through ClassDB
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2023-07-26 23:48:30 +10:00 |
texture_storage.h
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
utilities.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
utilities.h
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Add motion vector support for GPU 3D Particles.
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2023-08-28 10:56:02 -03:00 |
variant_converters.h
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Fix shader uniform storage conversions and crash
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2023-05-29 15:17:13 +03:00 |