godot/servers/rendering/storage
clayjohn 2ec1d8043c
Store ArrayMesh path in RenderingServer for use in error messages
(cherry picked from commit ead36fdcc4)
2024-03-11 15:00:43 +01:00
..
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
camera_attributes_storage.cpp [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
camera_attributes_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
environment_storage.cpp [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
environment_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
mesh_storage.h Store ArrayMesh path in RenderingServer for use in error messages 2024-03-11 15:00:43 +01:00
particles_storage.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
render_scene_buffers.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
render_scene_buffers.h Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
texture_storage.h Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
utilities.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
utilities.h Add motion vector support for GPU 3D Particles. 2023-08-28 10:56:02 -03:00
variant_converters.h Fix shader uniform storage conversions and crash 2023-05-29 15:17:13 +03:00