godot/servers/audio
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
effects Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
SCsub
audio_driver_dummy.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
audio_driver_dummy.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
audio_effect.cpp
audio_effect.h
audio_filter_sw.cpp
audio_filter_sw.h
audio_rb_resampler.cpp
audio_rb_resampler.h
audio_stream.cpp
audio_stream.h
reverb_sw.cpp
reverb_sw.h
voice_rb_sw.h