godot/modules/multiplayer
Marc Gilleron aed3822a93 Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
..
doc_classes Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
editor Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
SCsub
config.py
multiplayer_spawner.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
multiplayer_spawner.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
multiplayer_synchronizer.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
multiplayer_synchronizer.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
register_types.cpp
register_types.h
scene_cache_interface.cpp fix 'Comparison result is always the same' warnings 2022-07-29 19:45:22 +02:00
scene_cache_interface.h
scene_multiplayer.cpp
scene_multiplayer.h
scene_replication_config.cpp
scene_replication_config.h
scene_replication_interface.cpp document multiplayer replication classes, small changes to multiplayer spawner 2022-07-30 21:38:19 -05:00
scene_replication_interface.h
scene_replication_state.cpp Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT 2022-09-06 19:00:33 +02:00
scene_replication_state.h
scene_rpc_interface.cpp
scene_rpc_interface.h