Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky a0511ed59a Color Ramp and Curve Map added to visual shader editing.
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
bin -Resolved bug that made yield() not work in some situations, fixes #884 2015-01-06 00:39:35 -03:00
core fixes 2015-01-13 11:22:56 -03:00
demos Merge pull request #1206 from ScyDev/feature/polygonpathfinder_demo 2015-01-17 09:44:49 -03:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers Color Ramp and Curve Map added to visual shader editing. 2015-01-19 02:39:58 -03:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
modules Cleaned up formating in gd_compiler.h 2015-01-14 16:37:24 +01:00
platform Fix mingw windows build error 2015-01-18 02:08:26 +08:00
scene Color Ramp and Curve Map added to visual shader editing. 2015-01-19 02:39:58 -03:00
servers -intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :( 2015-01-18 09:51:11 -03:00
tools Color Ramp and Curve Map added to visual shader editing. 2015-01-19 02:39:58 -03:00
.gitignore Color Ramp and Curve Map added to visual shader editing. 2015-01-19 02:39:58 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct SCons: colored compilation 2015-01-12 12:54:17 +08:00
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methods.py SCons: colored compilation 2015-01-12 12:54:17 +08:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced