godot/scene/3d
Steve Szilágyi 285b816f1f
VehicleWheel can now return the surface it's colliding with.
Fixed PR issues.

Update vehicle_body_3d.cpp

Apply suggestions from code review

Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
(cherry picked from commit 0c352407d8)
2021-12-10 19:01:06 +01:00
..
SCsub
area.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
area.h Return RID instead of Object id in area-body_shape_entered-exited signals. 2021-05-19 10:51:59 +01:00
arvr_nodes.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
arvr_nodes.h Style: Remove redundant void argument lists 2021-05-04 16:40:33 +02:00
audio_stream_player_3d.cpp Tweak AudioStreamPlayer3D property hints for usability 2021-10-18 11:24:42 +02:00
audio_stream_player_3d.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
baked_lightmap.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
baked_lightmap.h Add BAKE_ERROR_NO_ROOT to BakedLightmap 2021-10-21 13:32:03 +02:00
bone_attachment.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
bone_attachment.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
camera.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
camera.h Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
collision_object.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
collision_object.h Support for 3D sync to physics 2021-06-08 16:28:58 -07:00
collision_polygon.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
collision_polygon.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
collision_shape.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
collision_shape.h Create CollisionObject debug shapes using VS 2021-05-09 18:30:27 +02:00
cpu_particles.cpp Random initial color for all Particle Nodes 2021-12-10 16:35:25 +01:00
cpu_particles.h Random initial color for all Particle Nodes 2021-12-10 16:35:25 +01:00
cull_instance.cpp Portals - add autoplace priority setting to CullInstance 2021-07-28 17:23:20 +01:00
cull_instance.h Portals - add autoplace priority setting to CullInstance 2021-07-28 17:23:20 +01:00
gi_probe.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
gi_probe.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
immediate_geometry.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
immediate_geometry.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
interpolated_camera.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
interpolated_camera.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
light.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
light.h Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
lightmapper.cpp
lightmapper.h Fix editor getting stuck after baking lightmaps from a script 2021-09-12 01:01:29 +02:00
listener.cpp Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
listener.h Remove unimplemented methods 2021-11-18 12:47:36 +00:00
mesh_instance.cpp Added material_overlay property to MeshInstance 2021-11-15 23:50:34 +00:00
mesh_instance.h Added material_overlay property to MeshInstance 2021-11-15 23:50:34 +00:00
multimesh_instance.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
multimesh_instance.h
navigation.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
navigation.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
navigation_mesh.cpp Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:27 +08:00
navigation_mesh.h Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:27 +08:00
occluder.cpp Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
occluder.h Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
particles.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
particles.h
path.cpp Fix Path3D initial forward calculation 2021-08-07 12:40:14 +02:00
path.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
physics_body.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
physics_body.h Remove unimplemented methods 2021-11-18 12:47:36 +00:00
physics_joint.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
physics_joint.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
portal.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
portal.h Portals - fix import of portal normal + small bug fixes 2021-09-02 10:39:47 +01:00
position_3d.cpp
position_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
proximity_group.cpp Use loop instead of recursion when clearing proximity groups 2021-10-10 12:27:51 +02:00
proximity_group.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
ray_cast.cpp Fix Raycast3D color update when not colliding anymore 2021-08-24 11:24:02 +02:00
ray_cast.h Add custom debug shape thickness and color options to RayCast 2021-06-19 06:01:25 +02:00
reflection_probe.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
reflection_probe.h
remote_transform.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
remote_transform.h
room.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
room.h Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
room_group.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
room_group.h Portals - Add configuration warnings for nodes 2021-07-15 08:01:42 +01:00
room_manager.cpp Merge pull request #54921 from lawnjelly/portals_roaming_margin 2021-11-15 22:45:46 +01:00
room_manager.h Portals - Allow user to set roaming expansion margin 2021-11-12 15:46:04 +00:00
skeleton.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
skeleton.h Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-06 20:11:21 -04:00
soft_body.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
soft_body.h Fix SoftBody memory corruption when switching mesh at runtime 2021-10-20 10:52:38 -07:00
spatial.cpp Remove unimplemented methods 2021-11-18 12:47:36 +00:00
spatial.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
spatial_velocity_tracker.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
spatial_velocity_tracker.h
spring_arm.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
spring_arm.h
sprite_3d.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
sprite_3d.h Remove unimplemented methods 2021-11-18 12:47:36 +00:00
vehicle_body.cpp VehicleWheel can now return the surface it's colliding with. 2021-12-10 19:01:06 +01:00
vehicle_body.h VehicleWheel can now return the surface it's colliding with. 2021-12-10 19:01:06 +01:00
visibility_notifier.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
visibility_notifier.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_instance.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
visual_instance.h Remove unimplemented methods 2021-11-18 12:47:36 +00:00
voxel_light_baker.cpp Disable GIProbe emission when disabled on a material 2021-05-17 20:24:33 +04:00
voxel_light_baker.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
world_environment.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
world_environment.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00