godot/scene/2d
Ninni Pipping 589306a9d8 Make `TouchScreenButton` connections reference counted
Prevents errors when assigning the same texture to both slots

(cherry picked from commit 0648cc65b2)
2023-05-18 21:46:39 +02:00
..
SCsub
animated_sprite_2d.cpp
animated_sprite_2d.h
area_2d.cpp
area_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp
cpu_particles_2d.h
gpu_particles_2d.cpp
gpu_particles_2d.h
joint_2d.cpp
joint_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp
navigation_agent_2d.h
navigation_link_2d.cpp
navigation_link_2d.h
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp
navigation_region_2d.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
physical_bone_2d.cpp
physical_bone_2d.h
physics_body_2d.cpp
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
shape_cast_2d.cpp
shape_cast_2d.h
skeleton_2d.cpp
skeleton_2d.h
sprite_2d.cpp
sprite_2d.h
tile_map.cpp
tile_map.h
touch_screen_button.cpp Make `TouchScreenButton` connections reference counted 2023-05-18 21:46:39 +02:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h