godot/platform/x11
Juan Linietsky 0a557f3bf5 - more fixes on #672 on windows
- added #660, but need help on osx, help please I don't have a mac!
- fixed #667 and #668 (eol detection in comments)
- added #670 (hint when using method without () )
2014-09-19 21:01:41 -03:00
..
export GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub -run script in editor 2014-02-20 23:01:44 -03:00
context_gl_x11.cpp borderless fullscreen window support for x11 2014-08-25 02:54:38 -04:00
context_gl_x11.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py -Fixes to OpenSSL compilation (more) 2014-05-01 11:34:10 -03:00
godot_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_x11.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_x11.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp - more fixes on #672 on windows 2014-09-19 21:01:41 -03:00
os_x11.h - more fixes on #672 on windows 2014-09-19 21:01:41 -03:00
platform_config.h alloca() lives in stdlib.h on FreeBSD 2014-02-23 12:18:11 -08:00