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doc_classes
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
export
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
README.md
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SCsub
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
console_wrapper_windows.cpp
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crash_handler_windows.cpp
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crash_handler_windows.h
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Windows: Remove `MSVC` define redundant with `_MSC_VER`
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2023-09-26 11:11:45 +02:00 |
detect.py
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Add method to check if filesystem is case sensitive.
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2023-10-09 11:00:15 +03:00 |
display_server_windows.cpp
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Don't use TTR/RTR for ERR/WARN prints
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2023-11-12 12:00:55 +01:00 |
display_server_windows.h
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[DisplayServer] Add method to estimate window title bar size.
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2023-10-03 16:13:52 +03:00 |
gl_manager_windows_angle.cpp
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_angle.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_native.cpp
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Codestyle: Fix some comment issues
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2023-11-21 15:26:53 +01:00 |
gl_manager_windows_native.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
godot.ico
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godot.natvis
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godot_console.ico
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godot_res.rc
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…
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godot_res_wrap.rc
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…
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godot_windows.cpp
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joypad_windows.cpp
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Update joypad_windows.cpp
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2023-09-28 18:24:08 -07:00 |
joypad_windows.h
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key_mapping_windows.cpp
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key_mapping_windows.h
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lang_table.h
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os_windows.cpp
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[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-12 20:13:32 +02:00 |
os_windows.h
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platform_config.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_gl.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_windows_builders.py
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[Windows] Try using objcopy and strip with prefix and without prefix.
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2023-07-25 09:52:38 +03:00 |
tts_windows.cpp
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[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-12 20:13:32 +02:00 |
tts_windows.h
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vulkan_context_win.cpp
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vulkan_context_win.h
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wgl_detect_version.cpp
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[ANGLE] Add fallback control options and defaults.
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2023-10-03 16:23:43 +03:00 |
wgl_detect_version.h
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[ANGLE] Add fallback control options and defaults.
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2023-10-03 16:23:43 +03:00 |
windows_terminal_logger.cpp
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UWP: Remove platform port, needs to be redone from scratch for 4.x
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2023-09-07 15:01:59 +02:00 |
windows_terminal_logger.h
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