godot/scene
PouleyKetchoupp a146e79758 Expose collider RID in 2D/3D kinematic collision
Can be useful to access the colliding body information for bodies
created with the physics server directly.
2021-06-09 18:26:16 -07:00
..
2d Expose collider RID in 2D/3D kinematic collision 2021-06-09 18:26:16 -07:00
3d Expose collider RID in 2D/3D kinematic collision 2021-06-09 18:26:16 -07:00
animation Merge pull request #47142 from jmb462/fix-tween-is_active-always-true-after-stop-and-start 2021-06-03 11:16:08 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Merge pull request #44657 from timothyqiu/inspect-dynamic-3.2 2021-05-14 10:23:27 +02:00
gui Style: Cleanup uses of double spaces between words 2021-06-07 12:06:59 +02:00
main [Net] Fix HTTPRquest store_buffer error. 2021-06-01 12:53:31 +02:00
resources Merge pull request #49377 from Calinou/readd-dynamicfont-kerning 2021-06-07 14:30:44 +02:00
register_scene_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00