PouleyKetchoupp
a146e79758
Expose collider RID in 2D/3D kinematic collision
...
Can be useful to access the colliding body information for bodies
created with the physics server directly.
2021-06-09 18:26:16 -07:00
Rémi Verschelde
5d8fe70de5
Merge pull request #49377 from Calinou/readd-dynamicfont-kerning
...
Readd support for kerning in DynamicFont (3.x)
2021-06-07 14:30:44 +02:00
Rémi Verschelde
80e1585a6e
Style: Cleanup uses of double spaces between words
...
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
(cherry picked from commit c1c76850cb
)
2021-06-07 12:06:59 +02:00
Marcel Admiraal
fd982ecd15
Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07 09:50:47 +01:00
Hugo Locurcio
c5ed95a526
Readd support for kerning in DynamicFont
...
DynamicFont kerning was removed in
a9b7843dca
.
This readds kerning support and fixes it at the same time.
Co-authored-by: follower <follower@rancidbacon.com>
2021-06-07 02:36:10 +02:00
Rémi Verschelde
ed28ce53bf
Merge pull request #47142 from jmb462/fix-tween-is_active-always-true-after-stop-and-start
...
[3.x] Fix Tween.is_active() always true after stop() and then start() (Fix #39760 & #39801 )
2021-06-03 11:16:08 +02:00
Hugo Locurcio
e0facdaf61
Uncap the range for gravity and change the slider hints
...
There's not really a reason to cap the gravity amount, and we can also
give better hints for the range (for 3D, ±32 is much more sensible
than ±1024).
2021-06-03 02:08:57 +02:00
Rémi Verschelde
4fe8941f8c
Merge pull request #48957 from phil-shenk/iss48936-control_set_scale
...
added _change_notify in Control::set_scale to fix iss48936
2021-06-01 23:00:44 +02:00
Rémi Verschelde
e0fb05ad30
Merge pull request #49237 from akien-mga/3.x-cherrypicks
2021-06-01 13:35:56 +02:00
Rémi Verschelde
fb294606b5
Merge pull request #48771 from LightningAA/scrollcontainer-ensure-item-visible-3.x
...
[3.x] ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 12:58:56 +02:00
Fabio Alessandrelli
b6a5f8422a
[Net] Fix HTTPRquest store_buffer error.
...
HTTPRquest no longer call store_buffer/append_array when the chunk size
is 0.
(cherry picked from commit 507a9beca1
)
2021-06-01 12:53:31 +02:00
Haoyu Qiu
14969a5945
Check cache_parent_physical_bone when rebuilding parent cache
...
(cherry picked from commit 96fe795bdb
)
2021-06-01 12:53:31 +02:00
Hugo Locurcio
93d157d213
Tweak Camera2D editor line colors for better visibility
...
The new color for screen drawing was chosen to be easier to distinguish
from the 2D viewport limits.
This also makes lines less opaque when the Camera2D has the Current
property enabled. The increased line width is enough to spot the
camera easily, and the increased opacity on top of that felt obnoxious.
(cherry picked from commit 8e2a7fff1d
)
2021-06-01 12:53:30 +02:00
Leonardo Christino
21eea9cd6c
Make GraphNode handle children with EXPAND flag
...
(cherry picked from commit 5d574d980d
)
2021-06-01 12:52:18 +02:00
PouleyKetchoupp
87ed7d32de
Added flip_h and flip_v properties in TextureButton
...
(cherry picked from commit 5f1d94bb7d
)
2021-06-01 12:52:14 +02:00
Lightning_A
6f58e6ce2c
ScrollContainer: Expose _ensure_focused_visible
to the API
...
Was renamed to `ensure_control_visible`
2021-05-31 19:05:30 -10:00
Lynx
1b7c2a1428
Fix not updating fonts when parent theme changes
...
Reparsing the bbcode content when we receieve a theme changed
notification just like we already do in ENTER_TREE.
Resolves #49089
2021-05-28 20:44:00 +02:00
Rémi Verschelde
00abdaf333
Merge pull request #49075 from nekomatata/tilemap-collision-debug-fix-3.x
...
Fix logic for showing tilemap debug collision
2021-05-25 21:12:48 +02:00
PouleyKetchoupp
114da550ec
Fix logic for showing tilemap debug collision
...
In editor: only when show_collision property is enabled
In game: only when 'Visible collision shapes' is enabled
2021-05-25 11:49:47 -07:00
Hugo Locurcio
a38b447413
Highlight control flow keywords with a different color
...
This makes them easier to distinguish from other keywords.
2021-05-25 00:31:39 +02:00
TwistedTwigleg
ec7b72e81d
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
2021-05-24 11:30:16 -04:00
Rémi Verschelde
ac3417005d
Merge pull request #48533 from mortarroad/3.x-convex-hull-ported
...
[3.x] Port Bullet's convex hull computer to replace of QuickHull
2021-05-22 23:23:15 +02:00
Rémi Verschelde
1d06a7edac
Merge pull request #48974 from trollodel/debug_shapes_update_crash_3.x
...
Fix crash on debug shapes update if CollisionObject is not in tree
2021-05-22 18:29:31 +02:00
trollodel
7043d6d1c6
Fix crash on debug shapes update if CollisionObject is not in tree
...
Also fix ConcavePolygonShape not emitting the changed signal
2021-05-22 17:33:51 +02:00
Morris Tabor
ba396caefc
Replace QuickHull with Bullet's convex hull computer.
...
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.
Additional changes:
- backported and extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 08:16:43 +02:00
phil-shenk
04729d9c65
added _change_notify in Control::set_scale to fix iss48936
2021-05-22 01:12:53 -04:00
Haoyu Qiu
bec1dcb6f6
Fix crash when using get_available_chars with invalid DynamicFontData
2021-05-21 10:22:20 +08:00
Hugo Locurcio
8d9cef3726
Remove high radiance sizes from the editor due to issues on specific GPUs
...
These values can still be set by code, but are no longer presented in
the editor.
2021-05-20 23:54:12 +02:00
Rémi Verschelde
eb78f80f03
Fix typos with codespell
...
Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:56:56 +02:00
Haoyu Qiu
f75ace5ac5
Fix ragdoll simulation when parent was readded to scene
...
(cherry picked from commit a701927d89
)
2021-05-19 19:48:36 +02:00
Marcel Admiraal
09456c2a01
Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-05-19 10:51:59 +01:00
Hugo Locurcio
333dfb96da
Scroll faster when holding Alt in TextEdit (and script editor)
...
This feature is inspired by a similar feature found in
Visual Studio Code.
(cherry picked from commit cf1cf6c6eb
)
2021-05-18 11:58:09 +02:00
kleonc
57fdddecff
BitMask::create Don't request more memory than needed when size is a multiply of 8
...
(cherry picked from commit 8963be2ef4
)
2021-05-18 11:58:09 +02:00
Rémi Verschelde
0053b31592
Merge pull request #47801 from QbieShay/ring-emitter-3.x
2021-05-18 10:54:15 +02:00
Sonoracpp
0b723358bb
Disable GIProbe emission when disabled on a material
...
Fixes https://github.com/godotengine/godot/issues/48230
2021-05-17 20:24:33 +04:00
kleonc
7eccdbe693
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake
...
(cherry picked from commit ef589a7cd3
)
2021-05-17 13:08:46 +02:00
John Wigg
c3c3497c17
Fix normals of PrismMesh
...
(cherry picked from commit c8e402324e
)
2021-05-17 13:07:58 +02:00
Haoyu Qiu
1866a605e1
Fix Tree::get_column_at_position crash
...
(cherry picked from commit c8efcf81d2
)
2021-05-17 13:07:39 +02:00
Pedro J. Estébanez
817ffc01e1
Make all file access 64-bit (uint64_t
)
...
This changes the types of a big number of variables.
General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
settled on keeping it unsigned, which is also closer to what one would expect
with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
pages, blocks, etc.
In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
core binds.
Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
big files on 32-bit Windows builds made with that toolchain. We might add a
workaround.
Fixes #44363 .
Fixes godotengine/godot-proposals#400 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-16 17:52:31 +02:00
Brennen Green
fac2e5dc67
Manually unpacked normal mapping to fix issue with refraction being offset rather than distorted.
...
(cherry picked from commit 31f2d946ad
)
2021-05-14 11:35:27 +02:00
Rémi Verschelde
9d1770d4fb
Merge pull request #44657 from timothyqiu/inspect-dynamic-3.2
...
[3.x] Fix display of programmatically created value in remote inspector
2021-05-14 10:23:27 +02:00
Eoin O'Neill
0e7c2ea331
Attempt to fix rich text label effects processing even when
...
the node is invisible.
ISSUE:47687
(cherry picked from commit c4f976b38b
)
2021-05-14 10:17:17 +02:00
Rémi Verschelde
39826d3a94
Merge pull request #47310 from mortarroad/3.x-fix-particles-material-spread
...
[3.x] Fix ParticlesMaterial spread.
2021-05-11 09:10:31 +02:00
Hugo Locurcio
d990035ebb
Implement reverting to the old color when clicking it in ColorPicker
2021-05-10 22:43:04 +02:00
Hugo Locurcio
6d03fe5194
Display the old color in ColorPicker for easier comparison
...
This only affects ColorPickerButton nodes that spawn a ColorPicker,
not standalone ColorPickers.
2021-05-10 17:36:03 +02:00
Rémi Verschelde
18277679a7
Merge pull request #48588 from trollodel/collisionobject3d-no-mi-3.x
...
[3.x] Create CollisionObject debug shapes using VS
2021-05-09 18:55:25 +02:00
trollodel
60ee8c9639
Create CollisionObject debug shapes using VS
2021-05-09 18:30:27 +02:00
Hugo Locurcio
0c424abe3c
Fix Tree's background focus outline displaying behind section headings
...
(cherry picked from commit 63897f16b1
)
2021-05-09 17:51:36 +02:00
kobewi
cb5870dd4a
Display arrow cursor if text is not editable
...
(cherry picked from commit c3967c80ab
)
2021-05-09 17:50:06 +02:00
Tokage
0454848f4d
fix unintentional object rotation by animation tree
...
(cherry picked from commit ddac0e95dc
)
2021-05-09 17:48:45 +02:00