godot/servers/rendering/renderer_rd/storage_rd
Hugo Locurcio a151a74a98
Tweak Decal distance fade defaults and add property hints
The new default values are more usable in real world scenarios
when smooth fading of distant decals is desired for performance reasons.

The Decal distance fade property hints were adjusted based on the
GeometryInstance3D visibility range fade property hints. `or_greater`
was also added to allow specifying larger values if needed.
2022-07-27 03:15:46 +02:00
..
light_storage.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
light_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
material_storage.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
material_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
mesh_storage.cpp Prevent possible crash when mesh is freed 2022-07-06 19:52:54 +03:00
mesh_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
particles_storage.cpp Implement shader uniform groups/subgroups 2022-07-26 11:26:09 +03:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Merge pull request #62834 from RandomShaper/fix_vk_sky_error 2022-07-18 23:39:21 +02:00
texture_storage.h Tweak Decal distance fade defaults and add property hints 2022-07-27 03:15:46 +02:00
utilities.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00