godot/servers/rendering
Stuart Carnie 5b5dc00c52
2D: Remove redundant assignment
2024-09-17 06:32:49 +10:00
..
dummy Avoid const_cast in mesh_storage.h 2024-08-28 14:46:03 -07:00
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
renderer_rd 2D: Remove redundant assignment 2024-09-17 06:32:49 +10:00
storage Avoid const_cast in mesh_storage.h 2024-08-28 14:46:03 -07:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_canvas_cull.cpp Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_canvas_cull.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_compositor.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_geometry_instance.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp Merge pull request #95503 from clayjohn/instance_none_crash 2024-09-03 11:43:08 +02:00
renderer_scene_cull.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
renderer_scene_occlusion_cull.cpp Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
renderer_scene_render.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_render.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
renderer_viewport.cpp [Editor,Servers]: Minor optimizations 2024-09-12 06:22:04 +10:00
renderer_viewport.h Ensure MovieWriter output is in gamma space when using HDR 2D 2024-05-28 15:30:13 -07:00
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_device.compat.inc Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device.cpp [Editor,Servers]: Minor optimizations 2024-09-12 06:22:04 +10:00
rendering_device.h Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
rendering_device_binds.cpp Add `String.is_valid_unicode_identifier()` 2024-08-27 11:34:08 +08:00
rendering_device_binds.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp Make shader binary alignment handling simpler and more robust 2024-03-06 11:48:23 +01:00
rendering_device_commons.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device_driver.cpp Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_device_driver.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device_graph.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device_graph.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:13:05 +01:00
rendering_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:14:27 +01:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
rendering_server_constants.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
rendering_server_default.cpp [Editor,Servers]: Minor optimizations 2024-09-12 06:22:04 +10:00
rendering_server_default.h Merge pull request #91818 from rburing/fti_multimesh 2024-08-20 10:01:46 +02:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_compiler.cpp Fix broken sky shader 2024-09-13 08:53:26 +03:00
shader_compiler.h Fix broken sky shader 2024-09-13 08:53:26 +03:00
shader_language.cpp Fix shader incorrectly expects `int` on `uint` and vice-versa in cases 2024-09-11 09:22:27 +03:00
shader_language.h Fix shader incorrectly expects `int` on `uint` and vice-versa in cases 2024-09-11 09:22:27 +03:00
shader_preprocessor.cpp Add `String.is_valid_unicode_identifier()` 2024-08-27 11:34:08 +08:00
shader_preprocessor.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
shader_types.cpp Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
shader_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.cpp Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00
shader_warnings.h Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00