godot/modules/gdscript
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
..
SCsub -moved script to modules 2014-02-24 09:53:33 -03:00
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp -Resolved bug that made yield() not work in some situations, fixes #884 2015-01-06 00:39:35 -03:00
gd_compiler.h Cleaned up formating in gd_compiler.h 2015-01-14 16:37:24 +01:00
gd_editor.cpp fix typo in script template 2015-02-10 19:39:52 +01:00
gd_functions.cpp begin new serialization framework 2015-02-15 01:21:26 -03:00
gd_functions.h begin new serialization framework 2015-02-15 01:21:26 -03:00
gd_parser.cpp -added new code completion guess locations, closes #1032 2015-01-03 13:03:13 -03:00
gd_parser.h -added new code completion guess locations, closes #1032 2015-01-03 13:03:13 -03:00
gd_pretty_print.cpp -moved script to modules 2014-02-24 09:53:33 -03:00
gd_pretty_print.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_script.cpp support for 2D shadow casters 2015-03-02 00:54:43 -03:00
gd_script.h New Code Completion 2014-12-16 22:31:57 -03:00
gd_tokenizer.cpp restored @ for nodepaths/stringnames 2015-02-19 18:12:45 -03:00
gd_tokenizer.h New Code Completion 2014-12-16 22:31:57 -03:00
register_types.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
register_types.h -moved script to modules 2014-02-24 09:53:33 -03:00