godot/modules
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
..
gdscript support for 2D shadow casters 2015-03-02 00:54:43 -03:00
gridmap -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
register_module_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00