godot/servers/rendering/renderer_rd
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
effects Copy_to_fb is available in both raster and clustered renderers, remove unwanted checks 2022-05-13 13:19:42 +10:00
forward_clustered Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
forward_mobile Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shaders Fix computation of screen_uv 2022-05-16 00:00:01 -04:00
storage_rd Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
SCsub Splitting tonemapper into its own class 2022-04-28 15:00:30 +10:00
cluster_builder_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
cluster_builder_rd.h Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
effects_rd.cpp Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
effects_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
renderer_canvas_render_rd.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
renderer_canvas_render_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
renderer_compositor_rd.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
renderer_compositor_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
renderer_scene_environment_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h Merge pull request #39965 from Calinou/tweak-sdfgi-defaults 2022-02-10 17:31:54 +01:00
renderer_scene_gi_rd.cpp Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
renderer_scene_gi_rd.h Merge canvas and decal into TextureStorage and add render target 2022-04-17 12:59:50 +10:00
renderer_scene_render_rd.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
renderer_scene_render_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
renderer_scene_sky_rd.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
renderer_scene_sky_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
renderer_storage_rd.cpp Add `get_video_adapter_api_version()` to RenderingServer 2022-05-03 01:18:35 +02:00
renderer_storage_rd.h Merge pull request #51102 from Calinou/renderingserver-add-api-version-getter 2022-05-03 14:44:55 +02:00
shader_rd.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00