Godot Engine – Multi-platform 2D and 3D game engine
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George Marques a21b9caa2a Add button_down and button_up signals
(cherry picked from commit 8a1b1ab6d6)
2016-09-01 08:44:45 +02:00
bin Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
core fix string iterator 2016-09-01 08:44:30 +02:00
doc Documentation for most of ItemList control. 2016-09-01 08:41:18 +02:00
drivers GLES2: Check for GPU capabilities to display an error 2016-07-25 23:08:46 +02:00
main Fix steam controller gamepad mapping 2016-08-08 18:14:51 +02:00
modules Improve/fix GridMap editor 2016-09-01 08:41:31 +02:00
platform x11: Use proper sonames for loading libXrandr. 2016-09-01 08:38:24 +02:00
scene Add button_down and button_up signals 2016-09-01 08:44:45 +02:00
servers Fix some warnings 2016-07-25 16:46:26 +02:00
tools DocData: Fix null reference not detected correctly 2016-09-01 08:44:08 +02:00
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.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Add android_add_default_config for config.py 2016-07-07 04:03:50 +09:00
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logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Add android_add_default_config for config.py 2016-07-07 04:03:50 +09:00
version.py Release 2.1-stable 2016-08-09 09:52:15 +02:00

README.md

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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