godot/scene
Rémi Verschelde a29482506a
Merge pull request #91757 from Chaosus/fix_color_picker_placement
Fix placement of ColorPicker in the editor
2024-05-10 09:56:06 +02:00
..
2d Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors 2024-05-07 16:49:31 +02:00
3d Merge pull request #91507 from lyuma/expose_process_modification 2024-05-10 09:55:44 +02:00
animation Fix various typos with codespell 2024-05-07 10:08:42 +02:00
audio Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Fix placement of ColorPicker in the editor 2024-05-09 15:16:33 +03:00
main [Core] Add case-insensitive String::containsn 2024-05-08 12:48:01 +02:00
resources Use data length on QOA checks instead of min size 2024-05-08 12:05:21 -03:00
theme Remove border roundness inside panels of AcceptDialog windows 2024-04-06 00:01:16 -03:00
property_list_helper.cpp Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_list_helper.h Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Allow users to override SkeletonModifier3D._process_modification 2024-05-09 19:48:56 -07:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
scene_string_names.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00