5ba92e5a57
- Use `StringName()` in DEFVAL for StringNames. - Use `Variant()` in DEFVAL for Variants.
87 lines
5.1 KiB
C++
87 lines
5.1 KiB
C++
/**************************************************************************/
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/* animation_player.compat.inc */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DISABLE_DEPRECATED
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void AnimationPlayer::_set_process_callback_bind_compat_80813(AnimationPlayer::AnimationProcessCallback p_mode) {
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set_callback_mode_process(static_cast<AnimationMixer::AnimationCallbackModeProcess>(static_cast<int>(p_mode)));
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}
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AnimationPlayer::AnimationProcessCallback AnimationPlayer::_get_process_callback_bind_compat_80813() const {
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return static_cast<AnimationProcessCallback>(static_cast<int>(get_callback_mode_process()));
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}
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void AnimationPlayer::_set_method_call_mode_bind_compat_80813(AnimationPlayer::AnimationMethodCallMode p_mode) {
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set_callback_mode_method(static_cast<AnimationMixer::AnimationCallbackModeMethod>(static_cast<int>(p_mode)));
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}
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AnimationPlayer::AnimationMethodCallMode AnimationPlayer::_get_method_call_mode_bind_compat_80813() const {
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return static_cast<AnimationMethodCallMode>(static_cast<int>(get_callback_mode_method()));
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}
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void AnimationPlayer::_set_root_bind_compat_80813(const NodePath &p_root) {
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set_root_node(p_root);
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}
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NodePath AnimationPlayer::_get_root_bind_compat_80813() const {
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return get_root_node();
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}
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void AnimationPlayer::_seek_bind_compat_80813(double p_time, bool p_update) {
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seek(p_time, p_update, false);
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}
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void AnimationPlayer::_play_compat_84906(const StringName &p_name, double p_custom_blend, float p_custom_scale, bool p_from_end) {
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play(p_name, p_custom_blend, p_custom_scale, p_from_end);
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}
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void AnimationPlayer::_play_backwards_compat_84906(const StringName &p_name, double p_custom_blend) {
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play_backwards(p_name, p_custom_blend);
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}
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void AnimationPlayer::_bind_compatibility_methods() {
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ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationPlayer::_set_process_callback_bind_compat_80813);
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ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationPlayer::_get_process_callback_bind_compat_80813);
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ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::_set_method_call_mode_bind_compat_80813);
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ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::_get_method_call_mode_bind_compat_80813);
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ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::_set_root_bind_compat_80813);
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ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::_get_root_bind_compat_80813);
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ClassDB::bind_compatibility_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::_seek_bind_compat_80813, DEFVAL(false));
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ClassDB::bind_compatibility_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::_play_compat_84906, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
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ClassDB::bind_compatibility_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::_play_backwards_compat_84906, DEFVAL(""), DEFVAL(-1));
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BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
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BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
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BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
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BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_DEFERRED);
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BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_IMMEDIATE);
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}
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#endif // DISABLE_DEPRECATED
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