godot/scene/2d
reduz 2580ca01e6 Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
2015-09-15 22:07:03 -03:00
..
animated_sprite.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
animated_sprite.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
area_2d.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
area_2d.h Merge pull request #1932 from Faless/gravity_distance_full 2015-06-07 00:25:37 -03:00
back_buffer_copy.cpp Tiny typo 2015-06-24 23:24:44 +02:00
back_buffer_copy.h compile fix 2015-06-24 18:34:31 -03:00
camera_2d.cpp new space shooter demo 2015-06-11 10:00:48 -03:00
camera_2d.h new space shooter demo 2015-06-11 10:00:48 -03:00
canvas_item.cpp Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
canvas_item.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
canvas_modulate.cpp support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
canvas_modulate.h support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
collision_object_2d.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
collision_object_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_polygon_2d.cpp Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
collision_polygon_2d.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
collision_shape_2d.cpp Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
collision_shape_2d.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
joints_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
joints_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
light_2d.cpp ability to change shadow color in light2d 2015-06-24 18:15:43 -03:00
light_2d.h ability to change shadow color in light2d 2015-06-24 18:15:43 -03:00
light_occluder_2d.cpp lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
light_occluder_2d.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00
navigation2d.cpp -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
navigation2d.h -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
navigation_polygon.cpp begin new serialization framework 2015-02-15 01:21:26 -03:00
navigation_polygon.h New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
node_2d_singleton.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
node_2d_singleton.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
node_2d.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
node_2d.h -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 2015-05-12 08:17:09 -03:00
parallax_background.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
parallax_background.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
parallax_layer.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
parallax_layer.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
particles_2d.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
particles_2d.h Replace color phases with color ramp for Particles2D. 2015-05-24 21:18:52 +03:00
path_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path_texture.cpp Polygon2D 2014-07-07 17:44:21 -03:00
path_texture.h Polygon2D 2014-07-07 17:44:21 -03:00
physics_body_2d.cpp new file dialog! 2015-06-06 09:44:38 -03:00
physics_body_2d.h new file dialog! 2015-06-06 09:44:38 -03:00
polygon_2d.cpp -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
polygon_2d.h -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
position_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
position_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ray_cast_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ray_cast_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
remote_transform_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
remote_transform_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sample_player_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sample_player_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
screen_button.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
screen_button.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_player_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sound_player_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sprite.cpp -added hints to sprite v/hframes, fixes truncation problem 2015-08-29 13:02:56 -03:00
sprite.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
tile_map.cpp Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
tile_map.h Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
visibility_notifier_2d.cpp ability to set process on parent nodes on visibility notifier 2015-06-22 15:43:13 -03:00
visibility_notifier_2d.h ability to set process on parent nodes on visibility notifier 2015-06-22 15:43:13 -03:00
y_sort.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
y_sort.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00