godot/drivers/gles2
PouleyKetchoupp f9544716f4 Option for software skinning in MeshInstance
Option in MeshInstance to enable software skinning, in order to test
against the current USE_SKELETON_SOFTWARE path which causes problems
with bad performance.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-10-08 16:14:55 +02:00
..
shaders Merge pull request #42538 from clayjohn/GLES2-light-texture 2020-10-03 23:33:57 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_array_gles2.h GLES2 2D fix normal mapping - batching and nvidia workaround 2020-08-18 17:49:24 +01:00
rasterizer_canvas_base_gles2.cpp GLES2 2D fix normal mapping - batching and nvidia workaround 2020-08-18 17:49:24 +01:00
rasterizer_canvas_base_gles2.h GLES2 2D fix normal mapping - batching and nvidia workaround 2020-08-18 17:49:24 +01:00
rasterizer_canvas_gles2.cpp Use separate texture unit for light_texture 2020-10-03 12:15:58 -07:00
rasterizer_canvas_gles2.h Merge pull request #41323 from lawnjelly/kessel_lightangles 2020-09-28 18:45:43 +02:00
rasterizer_gles2.cpp GLES2 2D fix normal mapping - batching and nvidia workaround 2020-08-18 17:49:24 +01:00
rasterizer_gles2.h Add shader time scaling 2020-06-06 23:59:48 +02:00
rasterizer_scene_gles2.cpp Fix glow on devices with only 8 texture slots 2020-09-30 22:28:20 -07:00
rasterizer_scene_gles2.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_storage_gles2.cpp Option for software skinning in MeshInstance 2020-10-08 16:14:55 +02:00
rasterizer_storage_gles2.h Option for software skinning in MeshInstance 2020-10-08 16:14:55 +02:00
shader_compiler_gles2.cpp Fix mod op (%) implementation in GLES2 2020-10-02 11:43:19 +02:00
shader_compiler_gles2.h GLES2 Batching - prevent baking on VERTEX use in a shader 2020-06-19 09:42:04 +01:00
shader_gles2.cpp Added option to enable high precision float in GLES2 2020-07-30 05:40:15 +02:00
shader_gles2.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00