godot/editor/export
Raul Santos 0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.

Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
..
SCsub Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
codesign.cpp [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
codesign.h [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
editor_export.cpp Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
editor_export.h Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
editor_export_platform.cpp Extract editor main screen 2024-09-09 11:06:18 -04:00
editor_export_platform.h Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
editor_export_platform_extension.cpp Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
editor_export_platform_extension.h Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
editor_export_platform_pc.cpp Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
editor_export_platform_pc.h Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
editor_export_plugin.cpp C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails 2024-09-16 17:07:03 +02:00
editor_export_plugin.h C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails 2024-09-16 17:07:03 +02:00
editor_export_preset.cpp Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
editor_export_preset.h Allow adding custom export platforms using scripts / GDExtension. 2024-08-28 10:29:01 +03:00
export_template_manager.cpp Don't use EditorSettings metadata 2024-09-05 19:05:18 +02:00
export_template_manager.h Disable export template downloading in offline mode 2024-08-30 22:17:36 +08:00
lipo.cpp [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
lipo.h [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
macho.cpp [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
macho.h [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
project_export.cpp [FileSystem Dock] Add option to show some unsupported files in the dock. 2024-09-05 18:29:29 +03:00
project_export.h [Native File Dialog] Add support for using native dialogs in the editor. 2024-03-28 11:53:03 +02:00