godot/servers/rendering/renderer_rd
reduz 90056460ad Implement Particle Trails
-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
2021-04-30 17:38:02 -03:00
..
forward_clustered Implement Particle Trails 2021-04-30 17:38:02 -03:00
shaders Implement Particle Trails 2021-04-30 17:38:02 -03:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
cluster_builder_rd.cpp Core: Drop custom `copymem`/`zeromem` defines 2021-04-27 16:26:27 +02:00
cluster_builder_rd.h Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
effects_rd.cpp Core: Drop custom `copymem`/`zeromem` defines 2021-04-27 16:26:27 +02:00
effects_rd.h Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
pipeline_cache_rd.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pipeline_cache_rd.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render_rd.cpp Core: Drop custom `copymem`/`zeromem` defines 2021-04-27 16:26:27 +02:00
renderer_canvas_render_rd.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
renderer_compositor_rd.cpp Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_compositor_rd.h Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_scene_environment_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp Core: Drop custom `copymem`/`zeromem` defines 2021-04-27 16:26:27 +02:00
renderer_scene_gi_rd.h Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
renderer_scene_render_rd.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_render_rd.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_sky_rd.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
renderer_scene_sky_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_storage_rd.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
renderer_storage_rd.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
shader_compiler_rd.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_compiler_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_rd.cpp Split particle shader entry points 2021-04-17 12:22:55 -03:00
shader_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00