godot/servers/rendering/renderer_rd/shaders
clayjohn 2435c9426d
Use proper UV in cubemap downsampler raster
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented

(cherry picked from commit fb77021559)
2023-05-12 12:07:01 +02:00
..
effects Use proper UV in cubemap downsampler raster 2023-05-12 12:07:01 +02:00
environment Fix unsupported sampler filter used for voxel GI 2023-04-27 08:43:30 +02:00
forward_clustered Use MODELVIEW_MATRIX for vertex transform when double precision is enabled 2023-04-24 16:52:24 +02:00
forward_mobile Use MODELVIEW_MATRIX for vertex transform when double precision is enabled 2023-04-24 16:52:24 +02:00
SCsub Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
blit.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas.glsl fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
canvas_occlusion.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_sdf.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
cluster_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_render.glsl Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk 2022-11-11 21:05:20 +01:00
cluster_store.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
decal_data_inc.glsl More fixes to mobile renderer 2021-08-18 12:20:19 -03:00
giprobe_write.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
light_data_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
particles.glsl Check for disabled particle trail particle before initializing particle trail 2022-12-22 11:30:59 -07:00
particles_copy.glsl Translate inactive particles to -INF 2023-04-24 16:28:30 +02:00
roughness_limiter.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
scene_data_inc.glsl Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
scene_forward_lights_inc.glsl Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
sort.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00