godot/servers/rendering/renderer_rd/storage_rd
Pedro J. Estébanez 907b10fb96
Fix additional cases of breakage of rendering effects
(cherry picked from commit c58e50adcc)
2023-05-12 12:07:01 +02:00
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SCsub
forward_id_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_id_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
light_storage.cpp Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
light_storage.h Fix additional cases of breakage of rendering effects 2023-05-12 12:07:01 +02:00
material_storage.cpp Notify mesh surface when render_priority changes 2023-02-13 18:09:33 -08:00
material_storage.h More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
mesh_storage.cpp Fix AABB calculation for meshes using Skeleton2D 2023-03-14 13:59:03 +01:00
mesh_storage.h Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
particles_storage.cpp Properly calculate lifetime_split for particles 2023-04-24 16:28:28 +02:00
particles_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
render_buffer_custom_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
render_scene_buffers_rd.cpp Fixing issues with SSIL artifacts 2023-02-24 16:13:18 +11:00
render_scene_buffers_rd.h Add layer slice support to render device and render buffers 2023-02-03 09:48:56 +11:00
render_scene_data_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
render_scene_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
texture_storage.cpp Use MSAA 2D texture in multipass tonemapper 2023-03-13 21:48:02 +01:00
texture_storage.h Use MSAA 2D texture in multipass tonemapper 2023-03-13 21:48:02 +01:00
utilities.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
utilities.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00