godot/tools
Juan Linietsky a503f8aadc Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
This means that each time this scene is instanced, the resource will be unique!
As such, thanks to this, the following features were implemented:
-ButtonGroup is no longer a control, it's now a resource local to the scene
-ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-10 01:07:03 -03:00
..
certs -Made editor support SSL certs by default (embedded them) 2016-03-12 10:46:38 -03:00
collada -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
dist Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
doc renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
editor Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! 2017-01-10 01:07:03 -03:00
editor_fonts Fonts: add missing license information 2016-07-16 11:53:57 +02:00
scripts Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
translations i18n: Sync templates with current code 2017-01-08 12:13:27 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00