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SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
animation_player_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
animation_player_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
animation_tree_editor_plugin.cpp
-All types have editable script now in properties
2017-01-09 15:50:59 -03:00
animation_tree_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
baked_light_baker.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
baked_light_baker.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
baked_light_baker_cmpxchg.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
baked_light_editor_plugin.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
baked_light_editor_plugin.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
camera_editor_plugin.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
camera_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
canvas_item_editor_plugin.cpp
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
canvas_item_editor_plugin.h
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
collision_polygon_2d_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
collision_polygon_2d_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
collision_polygon_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
collision_polygon_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
collision_shape_2d_editor_plugin.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
collision_shape_2d_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
color_ramp_editor_plugin.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
color_ramp_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
cube_grid_theme_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
cube_grid_theme_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_preview_plugins.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
editor_preview_plugins.h
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
gi_probe_editor_plugin.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
gi_probe_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
item_list_editor_plugin.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
item_list_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
light_occluder_2d_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
light_occluder_2d_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
material_editor_plugin.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
material_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
mesh_editor_plugin.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
mesh_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
mesh_instance_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
mesh_instance_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
multimesh_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
multimesh_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
navigation_polygon_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
navigation_polygon_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
particles_2d_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
particles_2d_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
particles_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
particles_editor_plugin.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
path_2d_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
path_2d_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
path_editor_plugin.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
path_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
polygon_2d_editor_plugin.cpp
-All types have editable script now in properties
2017-01-09 15:50:59 -03:00
polygon_2d_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
resource_preloader_editor_plugin.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
resource_preloader_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
rich_text_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
rich_text_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
sample_editor_plugin.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
sample_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
sample_library_editor_plugin.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
sample_library_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
sample_player_editor_plugin.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
sample_player_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
script_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
script_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
script_text_editor.cpp
Merge pull request #7458 from bojidar-bg/right-click-menu
2017-01-09 09:37:55 +01:00
script_text_editor.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
shader_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
shader_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
shader_graph_editor_plugin.cpp
-removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter
2017-01-08 19:54:19 -03:00
shader_graph_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
spatial_editor_plugin.cpp
Removed ratio anchoring (will have to fix multiple 3D views later..)
2017-01-08 19:12:24 -03:00
spatial_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
sprite_frames_editor_plugin.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
sprite_frames_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
stream_editor_plugin.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
stream_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
style_box_editor_plugin.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
style_box_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
texture_editor_plugin.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
texture_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
texture_region_editor_plugin.cpp
-All types have editable script now in properties
2017-01-09 15:50:59 -03:00
texture_region_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
theme_editor_plugin.cpp
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
theme_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
tile_map_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
tile_map_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
tile_set_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
tile_set_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00