37c43154fe
This fixes the problem described in #13996 in a proper way.
This also adds "deadzone" property to ScrollContainer.
It can be usedon mobile, where taps are not as precise as mouse clicks.
Player couldslightly move their finger when tapping, in which case we still wantthe button to be pressed rather than the container to be scrolled.
(cherry picked from commit
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2d | ||
3d | ||
animation | ||
audio | ||
gui | ||
io | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |