godot/scene
allkhor 37c43154fe Make BaseButton not emit press when container is scrolled [2.1]
This fixes the problem described in #13996 in a proper way.
This also adds "deadzone" property to ScrollContainer.
It can be usedon mobile, where taps are not as precise as mouse clicks.
Player couldslightly move their finger when tapping, in which case we still wantthe button to be pressed rather than the container to be scrolled.
(cherry picked from commit dcf5be9)
2018-07-16 04:41:01 +06:00
..
2d Revert Parallax fixes from #12709 and #16795. 2018-05-16 18:22:33 +02:00
3d Fix Sprite3D alpha_cut member not being initialized 2018-04-04 17:12:15 +02:00
animation Merge pull request #15160 from volzhs/tween-follow-2.1 2018-01-03 11:50:38 +01:00
audio Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
gui Make BaseButton not emit press when container is scrolled [2.1] 2018-07-16 04:41:01 +06:00
io Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
main Let queue_free() work on nodes which are not in the scene tree 2018-03-30 19:55:42 -04:00
resources 2to3 exporter: Make conversion less spammy 2018-06-14 12:37:38 +02:00
register_scene_types.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
register_scene_types.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
scene_string_names.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
scene_string_names.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 16:14:24 -04:00