..
effects
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
environment
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
forward_clustered
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
forward_mobile
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
shaders
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
cluster_builder_rd.cpp
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
cluster_builder_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
effects_rd.cpp
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
effects_rd.h
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
framebuffer_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_canvas_render_rd.cpp
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-20 17:04:00 -08:00
renderer_canvas_render_rd.h
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
renderer_compositor_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_compositor_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_scene_render_rd.cpp
Improving communication of scaling settings to renderer implementation
2023-01-13 12:54:15 +11:00
renderer_scene_render_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
shader_rd.cpp
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
shader_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00