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effects
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
environment
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
forward_clustered
Merge pull request #71694 from clayjohn/VoxelGI-reflection
2023-01-23 22:29:54 +01:00
forward_mobile
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
2023-01-22 22:25:15 +01:00
blit.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_occlusion.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_sdf.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
2023-01-18 19:52:47 -08:00
canvas.glsl
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
cluster_data_inc.glsl
Create mobile renderer
2021-05-03 21:54:11 +10:00
cluster_debug.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_render.glsl
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
2022-11-11 21:05:20 +01:00
cluster_store.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
decal_data_inc.glsl
More fixes to mobile renderer
2021-08-18 12:20:19 -03:00
giprobe_write.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
light_data_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
particles_copy.glsl
Revert "Fix particle trail glitch"
2022-03-01 20:16:10 +01:00
particles.glsl
Check for disabled particle trail particle before initializing particle trail
2022-12-22 11:30:59 -07:00
roughness_limiter.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
scene_data_inc.glsl
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl
Fix alpha hash by correcting typos and doing calculations in object space
2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
scene_forward_lights_inc.glsl
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
SCsub
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
skeleton.glsl
Merge pull request #68830 from Ayush-singla27/issuebranch
2022-11-20 11:35:52 +01:00
sort.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00