godot/scene/gui
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
base_button.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
base_button.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
box_container.cpp Fit grid with label and component of editor 2017-05-22 20:25:19 +09:00
box_container.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
button.cpp New customizable editor theme 2017-05-09 17:46:54 +09:00
button.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
button_group.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
button_group.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
center_container.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
center_container.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
check_box.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
check_box.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
check_button.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
check_button.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
color_picker.cpp ColorPicker: fix DPI, hue & color update issues 2017-06-20 04:00:05 +07:00
color_picker.h Fix ColorPicker's screen pick functionality 2017-06-19 09:23:57 -03:00
color_rect.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
color_rect.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
container.cpp More fill modes for containers, closes #9504 2017-07-06 19:06:55 -03:00
container.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
control.cpp Control: save SIZE_FILL size flag property 2017-07-13 13:50:15 +07:00
control.h More fill modes for containers, closes #9504 2017-07-06 19:06:55 -03:00
dialogs.cpp AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized 2017-07-13 15:57:24 +07:00
dialogs.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
file_dialog.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
file_dialog.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
gradient_edit.cpp renamed occurances of ColorRamp with Gradient 2017-06-14 01:24:04 +02:00
gradient_edit.h renamed occurances of ColorRamp with Gradient 2017-06-14 01:24:04 +02:00
graph_edit.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
graph_edit.h -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
graph_node.cpp BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
graph_node.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
grid_container.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
grid_container.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
input_action.cpp Fix shortcuts, make them visible again and work. 2017-06-22 19:57:59 -03:00
input_action.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
item_list.cpp [#7212] Fixed missing 'Variant' return values in documentation. 2017-07-11 13:25:51 +02:00
item_list.h ItemList: expose methods, in-editor items editing support 2017-07-04 20:12:33 +07:00
label.cpp Reworked translation system 2017-06-28 17:01:35 -03:00
label.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
line_edit.cpp IME window follow the input cursor. 2017-07-11 18:36:20 +08:00
line_edit.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
link_button.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
link_button.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
margin_container.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
margin_container.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
menu_button.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
menu_button.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
option_button.cpp [#7212] Fixed missing 'Variant' return values in documentation. 2017-07-11 13:25:51 +02:00
option_button.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
panel.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
panel.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
panel_container.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
panel_container.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
patch_9_rect.cpp -Moved NinePatch to shader, saves a ton of draw calls rendering UI 2017-06-21 23:37:25 -03:00
patch_9_rect.h -Moved NinePatch to shader, saves a ton of draw calls rendering UI 2017-06-21 23:37:25 -03:00
popup.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
popup.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
popup_menu.cpp [#7212] Fixed missing 'Variant' return values in documentation. 2017-07-11 13:25:51 +02:00
popup_menu.h Merge pull request #8407 from Jylhis/popup_item_select_hide 2017-06-20 00:20:21 +02:00
progress_bar.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
progress_bar.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
range.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
range.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
reference_rect.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
reference_rect.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rich_text_label.cpp Added additional functions to RichTextLabel: 2017-07-08 14:05:18 -04:00
rich_text_label.h Added additional functions to RichTextLabel: 2017-07-08 14:05:18 -04:00
scroll_bar.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
scroll_bar.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
scroll_container.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
scroll_container.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
separator.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
separator.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
slider.cpp Slider: add set/is_editable 2017-07-11 02:48:55 +07:00
slider.h Slider: add set/is_editable 2017-07-11 02:48:55 +07:00
spin_box.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
spin_box.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
split_container.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
split_container.h Restired multithread support in OSX and Windows, should stop the crashes. 2017-06-10 10:15:33 -03:00
tab_container.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
tab_container.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
tabs.cpp ability to reposition scene tabs with drag & drop 2017-07-10 10:31:15 +02:00
tabs.h ability to reposition scene tabs with drag & drop 2017-07-10 10:31:15 +02:00
text_edit.cpp IME window follow the input cursor. 2017-07-11 18:36:20 +08:00
text_edit.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
texture_button.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
texture_button.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
texture_progress.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
texture_progress.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
texture_rect.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
texture_rect.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
tool_button.cpp Revert "Add new editor and default theme (WIP)" 2017-05-03 06:19:15 +09:00
tool_button.h Revert "Add new editor and default theme (WIP)" 2017-05-03 06:19:15 +09:00
tree.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
tree.h -Added folding to property editor, persistent on objects it edits 2017-06-25 17:31:22 -03:00
video_player.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
video_player.h Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
viewport_container.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
viewport_container.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00