Godot Engine – Multi-platform 2D and 3D game engine
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C#: Lookup signals and methods in Get method
Allows to retrieve `Callable`s and `Signal`s using `Get` like it works in GDScript.
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.github Fix file formatting script dependencies and cleanup 2023-01-12 16:25:21 -06:00
core Merge pull request #68450 from KoBeWi/bracket_escapist 2023-01-12 21:53:15 +01:00
doc Improve dashed line alignment and make it optional. 2023-01-13 10:30:12 +02:00
drivers Merge pull request #71248 from rsjtdrjgfuzkfg/opengl-texture-format 2023-01-12 21:11:44 +01:00
editor Fix crash when clicking Edit Region after reopening the scene 2023-01-13 11:30:26 +08:00
main Fix duplicate NavigationServer process 2023-01-13 09:38:32 +01:00
misc Fix file formatting script dependencies and cleanup 2023-01-12 16:25:21 -06:00
modules C#: Lookup signals and methods in Get method 2023-01-13 22:19:25 +01:00
platform [macOS] Avoid color flash on window creation and resizing. 2023-01-13 07:39:45 +02:00
scene Improve dashed line alignment and make it optional. 2023-01-13 10:30:12 +02:00
servers Only setup depth framebuffer properties when not rendering ReflectionProbes 2023-01-12 16:19:12 -08:00
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.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
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CHANGELOG.md Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
CONTRIBUTING.md Fix typos with codespell 2023-01-09 08:39:07 +01:00
COPYRIGHT.txt zlib/minizip: Update to version 1.2.13, remove zlib from freetype 2023-01-07 13:03:06 +01:00
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gles3_builders.py Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
glsl_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
methods.py Support Git worktrees in generation of hash header 2023-01-09 17:36:22 +01:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md Fix link to docs for building from source 2023-01-11 18:53:15 +00:00
SConstruct Rename float=64 SCons option to precision=double 2022-12-10 16:43:45 +01:00
version.py Bump version to 4.0-beta \o/ 2022-09-15 01:47:27 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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