godot/scene
Juan Linietsky a71ea0abc6 Make dure to only call drop_data if can_drop_data returned true, closes #4616
(cherry picked from commit 0e07f49a03)
2016-06-25 01:41:59 +02:00
..
2d Send body inout notifications after state is applied, fixes #4683 2016-06-25 01:41:57 +02:00
3d Send body inout notifications after state is applied, fixes #4683 2016-06-25 01:41:57 +02:00
animation Fixed animation player auto-queue duplication and undo/redo 2016-05-12 08:58:39 +02:00
audio fix crash in SamplePlayer, closes #5005 2016-06-25 01:22:41 +02:00
gui Fix TextEdit cursor position after undo remove text 2016-06-25 01:41:58 +02:00
io remove trailing whitespace 2016-04-02 22:03:48 +02:00
main Make dure to only call drop_data if can_drop_data returned true, closes #4616 2016-06-25 01:41:59 +02:00
resources resolve numerical error when comparing instancing an inheritance to avoid saving changed properties when they didn't, closes 4759 2016-06-25 01:22:41 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
register_scene_types.cpp remove trailing whitespace 2016-04-02 22:03:48 +02:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00
scene_string_names.h Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00