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effects
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Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_frustum
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2023-07-12 21:02:25 +02:00 |
environment
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Merge pull request #77740 from ChibiDenDen/simplify_vulkan
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2023-07-12 17:16:12 +02:00 |
forward_clustered
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Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_frustum
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2023-07-12 21:02:25 +02:00 |
forward_mobile
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Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_frustum
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2023-07-12 21:02:25 +02:00 |
shaders
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Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_frustum
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2023-07-12 21:02:25 +02:00 |
spirv-reflect
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
storage_rd
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Merge pull request #77740 from ChibiDenDen/simplify_vulkan
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2023-07-12 17:16:12 +02:00 |
SCsub
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
cluster_builder_rd.cpp
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Save cluster render shader from being optimized out entirely
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2023-05-08 18:39:49 +02:00 |
cluster_builder_rd.h
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2023-01-31 20:04:11 +01:00 |
framebuffer_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
framebuffer_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.cpp
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Properly handle wireframe mode in RendererRD pipeline cache
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2023-06-14 09:14:34 +02:00 |
pipeline_cache_rd.h
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Properly handle wireframe mode in RendererRD pipeline cache
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2023-06-14 09:14:34 +02:00 |
renderer_canvas_render_rd.cpp
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Merge pull request #77740 from ChibiDenDen/simplify_vulkan
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2023-07-12 17:16:12 +02:00 |
renderer_canvas_render_rd.h
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
renderer_compositor_rd.cpp
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
renderer_compositor_rd.h
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
renderer_scene_render_rd.cpp
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Draw frustum splices ontop of direction shadow atlas for debug purposes
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2023-06-11 11:48:11 +10:00 |
renderer_scene_render_rd.h
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Draw frustum splices ontop of direction shadow atlas for debug purposes
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2023-06-11 11:48:11 +10:00 |
shader_rd.cpp
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Move some worker_thread_pool.h includes out of header files
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2023-02-13 14:02:01 -05:00 |
shader_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |