godot/modules/mono/editor/GodotTools
Raul Santos 4c14421602
C#: Use export platform to determine the target OS and log errors
- Use the export platform's `get_os_name` to determine the platform name instead of guessing from the features.
- Use the export platform's `add_message` to add error messages instead of a custom error dialog. Integrates .NET error messages with the export log dialog.
2024-08-30 12:45:24 +02:00
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GodotTools C#: Use export platform to determine the target OS and log errors 2024-08-30 12:45:24 +02:00
GodotTools.BuildLogger Fix build logger unable to handle an event without an associated file 2024-08-29 20:33:47 +02:00
GodotTools.Core Dotnet: Fix attributes for `sln`/`csproj` files 2024-05-03 12:21:51 -05:00
GodotTools.IdeMessaging Dotnet: Fix attributes for `sln`/`csproj` files 2024-05-03 12:21:51 -05:00
GodotTools.IdeMessaging.CLI Dotnet: Fix attributes for `sln`/`csproj` files 2024-05-03 12:21:51 -05:00
GodotTools.OpenVisualStudio Specify a runtime rollforward for OpenVisualStudio 2024-05-07 19:40:25 +02:00
GodotTools.ProjectEditor Dotnet: Fix attributes for `sln`/`csproj` files 2024-05-03 12:21:51 -05:00
GodotTools.Shared Dotnet: Fix attributes for `sln`/`csproj` files 2024-05-03 12:21:51 -05:00
.gitignore Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
GodotTools.sln Dotnet: Fix attributes for `sln`/`csproj` files 2024-05-03 12:21:51 -05:00