godot/servers
Juan Linietsky 588ffbc08a Fixed wrong usage of has_no_area function, closes #10434 2017-08-19 14:54:04 -03:00
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arvr Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
audio Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
physics Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
physics_2d Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
visual Fixed wrong usage of has_no_area function, closes #10434 2017-08-19 14:54:04 -03:00
SCsub Merge pull request #8567 from BastiaanOlij/ar_vr_server 2017-07-31 13:29:18 +02:00
arvr_server.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
arvr_server.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
audio_server.cpp -Volume sliders, mute, solo and fx bypass are functional, closes #9021 2017-08-18 18:21:53 -03:00
audio_server.h -Volume sliders, mute, solo and fx bypass are functional, closes #9021 2017-08-18 18:21:53 -03:00
physics_2d_server.cpp Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
physics_2d_server.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
physics_server.cpp Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
physics_server.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
register_server_types.cpp Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00
register_server_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
server_wrap_mt_common.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
visual_server.cpp Fixed wrong usage of has_no_area function, closes #10434 2017-08-19 14:54:04 -03:00
visual_server.h Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00