godot/platform
Rémi Verschelde 4206975e3a
SCons: Fix Web build when compiler version isn't properly detected
Quick fix for #82585.

A better fix requires refactoring the way we detect the compiler version
to make it more reliable, and get a consistent output. But I prefer to
keep changes minimal for 3.x branches at this point.

Also set CI version to 3.1.39, which is what we use for official 3.6 builds
since 3.6-beta4.
2024-01-30 14:54:49 +01:00
..
android Update Android dependencies for the project 2024-01-25 13:58:08 -08:00
iphone [iOS, 3.x] Update linker flags for Xcode 15.0 - 15.2. Bump min. iOS version to 12. 2024-01-19 08:19:46 +02:00
javascript SCons: Fix Web build when compiler version isn't properly detected 2024-01-30 14:54:49 +01:00
osx [macOS, 3.x] Use occlusionState to determine when window is drawable. 2023-10-11 11:49:38 +03:00
server Return exit code 0 when running --version or --help 2023-10-20 11:26:38 +02:00
uwp UWP: Fix VS 2017 build with new `get_unique_id` method 2024-01-17 11:24:19 +01:00
windows Update `year` property in `version.py` to 2024 2024-01-25 13:38:03 +01:00
x11 Linux: Add support for arm64 and arm32 export templates 2024-01-18 15:38:32 +01:00
SCsub
register_platform_apis.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00