Godot Engine – Multi-platform 2D and 3D game engine
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Błażej Szczygieł a827734e03 Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
If "glFramebufferTexture2D()" fails on old drivers the Vector is empty.
Don't allow to read from empty Vector (NULL pointer).

(cherry picked from commit 7b8fe97888)
2016-10-09 17:22:01 +02:00
bin Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
core Add function to get readable names for joystick events 2016-10-09 17:19:57 +02:00
doc Add docs for XMLparser, VideoPlayer and most of Tree 2016-10-09 17:18:36 +02:00
drivers Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty 2016-10-09 17:22:01 +02:00
main Add function to get readable names for joystick events 2016-10-09 17:19:57 +02:00
modules Added constants from types in code completion, somehow this was never added. 2016-09-18 23:19:04 +02:00
platform Use pkgconfig to locate ALSA libs (#6119) 2016-10-09 17:21:17 +02:00
scene expose GeometryInstance.get_aabb() etc fixes #6587 2016-10-09 17:21:07 +02:00
servers Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-10-09 17:18:54 +02:00
tools AnimationEditor: zoom using ctrl+wheel 2016-10-09 17:21:26 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Add CC parameter to allow use of custom C compiler 2016-10-09 17:21:33 +02:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix the Windows environment in SCons spawn function 2016-09-18 23:15:56 +02:00
version.py Release 2.1-stable 2016-08-09 09:52:15 +02:00

README.md

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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