godot/drivers/gles2
Juan Linietsky a84ba9c853 Collada
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-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
..
shaders Collada 2014-10-14 01:01:25 -03:00
rasterizer_gles2.cpp Collada 2014-10-14 01:01:25 -03:00
rasterizer_gles2.h -Rasterizer supports meshes with both skeletons and blend shapes 2014-10-09 19:44:27 -03:00
rasterizer_instance_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_instance_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp Collada 2014-10-14 01:01:25 -03:00
shader_compiler_gles2.h Collada 2014-10-14 01:01:25 -03:00
shader_gles2.cpp Camera Fixes 2014-09-15 20:06:37 -03:00
shader_gles2.h Misc Fixes 2014-06-27 23:21:45 -03:00