godot/servers/visual
Juan Linietsky a84ba9c853 Collada
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-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_dummy.cpp More Bug Fixes 2014-09-17 20:03:10 -03:00
rasterizer_dummy.h More Bug Fixes 2014-09-17 20:03:10 -03:00
rasterizer.cpp Collada 2014-10-14 01:01:25 -03:00
rasterizer.h missing fils from yesterday comit. 2014-10-03 08:58:41 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_language.cpp Collada 2014-10-14 01:01:25 -03:00
shader_language.h More Bugfix... 2014-09-17 23:23:42 -03:00
visual_server_raster.cpp Little Bits 2014-10-12 02:13:22 -03:00
visual_server_raster.h Little Bits 2014-10-12 02:13:22 -03:00
visual_server_wrap_mt.cpp More 3D Work 2014-06-16 10:22:26 -03:00
visual_server_wrap_mt.h Little Bits 2014-10-12 02:13:22 -03:00