godot/modules/openssl
Matthew Kunjummen d154b846e8 Adjust openssl #defines to be libressl compatible
Corrected inability to build on systems using libressl instead of
openssl (e. g. void linux) by adjusting the #defines in
modules/openssl/stream_peer_openssl.cpp and
modules/openssl/stream_peer_openssl.h to check if
LIBRESSL_VERSION_NUMBER is defined (as done similarly in the following
patch in freebsd:
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219362 ).
2017-10-17 21:06:39 -05:00
..
SCsub Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
config.py
register_types.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
register_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_openssl.cpp Adjust openssl #defines to be libressl compatible 2017-10-17 21:06:39 -05:00
stream_peer_openssl.h Adjust openssl #defines to be libressl compatible 2017-10-17 21:06:39 -05:00