godot/modules
AndreaCatania fb4871c919 Bullet physics engine implementation
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00
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bullet Bullet physics engine implementation 2017-11-04 20:52:59 +01:00
dds
enet
etc
freetype
gdnative Merge pull request #12612 from karroffel/gdnative-poolarray-accessors 2017-11-04 14:22:25 +01:00
gdscript Merge pull request #12035 from Chaosus/wrapfunc 2017-10-31 23:30:50 +01:00
gridmap
hdr
jpg
mobile_vr
mono -Modules can now add custom version info (added it for Mono) 2017-11-01 23:13:27 -03:00
ogg
openssl
opus
pbm
pvr
recast
regex
squish
stb_vorbis
svg
tga
theora
tinyexr
visual_script Merge pull request #12035 from Chaosus/wrapfunc 2017-10-31 23:30:50 +01:00
vorbis
webm
webp
SCsub
register_module_types.h