godot/editor/import
PouleyKetchoupp 4da3a87f7d Remove infinite inertia and ray shapes from CharacterBody
Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.

Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
atlas_import_failed.xpm
collada.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collada.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
editor_import_collada.cpp Some work on double support 2021-08-09 17:43:48 -05:00
editor_import_collada.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_import_plugin.cpp Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
editor_import_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_importer_bake_reset.cpp Make animation reset do less spam. 2021-08-05 11:33:01 -07:00
editor_importer_bake_reset.h Bake RESET animation. 2021-07-30 02:00:21 -07:00
resource_importer_bitmask.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_bitmask.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_csv_translation.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_csv_translation.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_image.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
resource_importer_image.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_layered_texture.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_layered_texture.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_obj.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
resource_importer_obj.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_scene.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
resource_importer_scene.h Expose an ImportOrder enum in ResourceImporter 2021-07-23 12:12:25 +02:00
resource_importer_shader_file.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_shader_file.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_texture.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_texture.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
resource_importer_texture_atlas.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_texture_atlas.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_wav.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
resource_importer_wav.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_import_settings.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
scene_import_settings.h Improved 3D Scene Importer 2021-03-22 12:16:40 -03:00
scene_importer_mesh.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
scene_importer_mesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
scene_importer_mesh_node_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_importer_mesh_node_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00