godot/servers
Hugo Locurcio 8e3f71d750
Rename LineShape2D to WorldMarginShape2D
The new name makes it more obvious that it acts as an infinite plane,
and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-14 03:12:13 +02:00
..
audio Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Rename LineShape2D to WorldMarginShape2D 2021-08-14 03:12:13 +02:00
physics_3d Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
rendering Merge pull request #51025 from reduz/fix-directional-shadow-bias 2021-08-13 16:45:49 +02:00
xr Fix various typos with codespell 2021-07-25 11:21:51 +02:00
audio_server.cpp Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
audio_server.h Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.cpp Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Rename LineShape2D to WorldMarginShape2D 2021-08-14 03:12:13 +02:00
physics_server_2d.h Rename LineShape2D to WorldMarginShape2D 2021-08-14 03:12:13 +02:00
physics_server_3d.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_server_3d.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
register_server_types.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Use the Unicode multiplication symbol where relevant 2021-08-12 21:45:33 +02:00
rendering_server.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
text_server.h Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
xr_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
xr_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00